The list of currently released games for the next generation of consoles (Playstation 4 & Xbox One) so far can be summed up in one word: limited. Looking specifically at the Xbox One, the list of exclusive games is far from vast. The systems did come out recently, so this is expected, but we’re happy to announce that Titanfall, a brand new species of game from Respawn Entertainment and Electronic Arts, is here to save gamers from boring game play.
The premise of the game is that each player starts every match as a pilot, which is essentially a soldier who is equipped with weapons and HUD (heads-up display) very similar to Call of Duty. After a certain amount of time as this human pilot, you gain the option to call in a drop zone for a titan. Titans are basically giant robots with powerful weapons and abilities.
From here players also get the option to jump into the titan and control everything from within it, or depending on game circumstances/player preference, control the titan as the pilot with the directional pad, choosing between follow and guard commands. Players get points for killing enemy pilots, titans, grunts and spectres. These computer-controlled AI (grunts and spectres) are also part of the fray, generating experience and points to players who kill them, but also fighting back and doing damage. Now, when talking about Titanfall’s campaign, it’s entirely different from your run-of-the-mill FPS (first person shooter) solely because of the fact that it’s still multiplayer. Each campaign mission places the player into a specific mission-based scenario, pitting two factions, IMC and Militia, against each other. The missions alternate between Attrition (Team Deathmatch) and Hardpoint Domination, which requires teams to hold three different points on the map to generate points.
Many people who play online shooters refuse to touch the campaign because aside from some cool cinematic videos and gripping moments, you’re hardly rewarded for the hours you dump into it. That buck stops here. Everything done and accomplished in campaign mode carries over to the multiplayer experience. That’s right, all the points, challenges and customization options unlocked during the campaign are instantly available for use against players around the world.
Some items, like the titan chassis (bodies), actually require players to complete either one or both sides of the IMC/Militia campaign before they appear for use. In the aftermath, campaign not only includes the intensity of multiplayer, but makes it worthwhile and even necessary for players to complete, a strategic and rewarding move from the designers.
For the multiplayer portion of the game, there are different game types you can play. We’ll start with Attrition. Attrition is pretty much Team Deathmatch from every other shooter ever created. This means you shoot everything that moves from the other team and get points for it. The twist here is that grunts and specters are only one point each, while player-controlled pilots are four points each.
The next game mode is Last Titan Standing, which is exactly what it sounds like. Every player starts in a Titan and the goal is to eliminate the other teams’ Titans. Even if your Titan gets destroyed, you can eject from it and then destroy the others on foot. You cannot respawn in this one ,so once you die in a round, you’re out. This game mode plays a lot like Search and Destroy from Call of Duty.
Hardpoint Domination is just like Domination from Call of Duty. There are three capture points across the map that you are tasked to hold. The more points your team holds, the faster you win.
Capture the Flag is the same as it’s always been, but seems to get so much more intense and awesome because the Titans are blowing everything up and you can capture the flag and run in the freaking Titans.
The last game mode, yes sadly, there are only five right now, is Pilot Hunter. The game mode is the same as Attrition, as in there are no other objectives, except you only get points for killing pilots, which are the other player controlled characters.
– The adrenaline rush gameplay. Game plays very fast
– The wall running and boost jumping is awesome and allows you to move through the map quickly without touching the ground.
– The “Rodeo” aspect of the game which allows for players to climb on top of opposing Titans and blow them up. Players can also hitch a ride on friendly Titans. If your Titan is being rodeoed, you can get out and shoot the player or use defense systems in the Titan to get them off.
– Titan Options are pretty sweet. You can call in your Titan whenever you want. When the Titan is on the ground, you can get into it, have it follow you around like personal security, or just have it stay in one place like guarding a hardpoint or the flag.
– Crazy stuff that can happen. This one is hard to explain, but if you see videos, you’ll know what we are talking about.
– The tiny selection of guns. There are only 10 guns you can unlock throughout the game. There aren’t a lot of options here and that hurts the overall game.
– The kicking melee part of the game. Like knifing in Call of Duty, apparently people can take half a clip’s worth of bullets to the face and chest and they can still roundhouse kick you. Which also, apparently, kills you instantly. Every pilot is Chuck Norris is the only explanation.
– Like all big games at launch, Titanfall is experiencing some server troubles. This kicks random players out at random times, but should be fixed soon.
So, pretty much this game is everything good about Call of Duty taken to the next level. This game is much faster and just a better overall experience than Call of Duty. The next-gen shooter genre’s bar has now just been set. This game is the best next-gen exclusive to date, and it makes us very happy to see what else is to come.